景到随机Scene to Random
得景随形The scenery follows the form
高低曲折High and low twists and turns
随势生机With the trend of vitality
——计成 <园冶>
-项目背景-
Background
项目位于宜昌市猇亭区最大的综合性公园六泉湖公园的一隅,是六泉湖环湖十个主题游憩空间之一。相传六泉湖水下有六个泉眼,自流成湖,六泉湖由此而得名。公园离城区极近,日常驱车10分钟即可由高楼林立的猇亭城区进入这片山林环绕的水岸区域,两种完全不同的景致在分钟内自由切换。山环水清、森林幽谷的六泉湖,成为了城市的天然氧吧,更逐渐成为猇亭人乃至宜昌人周末假日的旅游休闲目的地。
The project is located in a corner of Liuquan Lake Park, the largest comprehensive park in Yichang City, and is one of the ten themed recreational spaces around Liuquan Lake. Legend has it that there are six springs under the water of Liuquan Lake, which artesian into a lake, from which Liuquan Lake gets its name. The park is very close to the city, and it is a 10-minute drive from the high-rise city area of Xiaoting City to this waterfront area surrounded by mountains and forests, and the two completely different scenery can be freely switched in minutes. Liuquan Lake, surrounded by clear mountains and rivers and deep valleys, has become the city's natural oxygen bar, and has gradually become a tourist and leisure destination for Xiaoting people and even Yichang people on weekends and holidays.
2024年初,我们受业主委托,对六泉湖儿童乐园进行全面提升设计,业主希望六泉湖这片青山绿水间能有一个有趣有吸引力的儿童游乐目的地。
At the beginning of 2024, we were commissioned by the owner to carry out a comprehensive design of the Liuquan Lake Children's Park, and the owner hopes that the Liuquan Lake will have a fun and attractive children's playground among the green mountains and green waters.
△六泉湖儿童乐园设计范围
-场地现状-
Site Analysis
根据谷歌影像显示,这里曾是一片水塘之岸的山麓之地,是山坡和周围平地相接的部分,是一个地形的转折带,也是从山地到水岸的过渡带。虽然彼时山地地形已经由于区域的开发,成为容易碎落的滑坡地,也仍然可以从卫星图中读出山脊线向水岸优雅延申的趋势。
According to Google Maps imagery, this was once a foothill on the bank of a pond, a part of the mountain slope where the surrounding flat land meets, and it is a topographical transition zone from the mountain to the waterbank. Although the mountainous terrain had become a landslide prone to fragmentation due to the development of the area at that time, the trend of the ridgeline extending gracefully to the waterfront can still be read from satellite imagery.
随着六泉湖公园的开发,临近的池塘被填上土方成为球场,而滑坡地也用护坡工程重新修整以保证山麓地的安全。沧海桑田,山麓带退化,原本优雅延申向湖水的山脊线已然消失不见,山脊线与山坳线的交错带来的山麓带多样化空间被抹平,唯一不变的是被丘陵山麓包围下六泉湖畔一年四季的湖岸微风、日升日落和光影晦暗。
With the development of Liuquan Lake Park, the adjacent pond was filled with earthwork to become a stadium, and the landslide was rebuilt with slope protection works to ensure the safety of the foothills. The ridgeline that originally gracefully extended to the lake has disappeared, and the diversified space of the foothill zone brought about by the intersection of the ridgeline and the col line has been smoothed out, and the only thing that remains unchanged is the shore breeze, sunrise and sunset, and light and shadow changes on the shore of Liuquan Lake surrounded by hills and foothills.
△场地的沧海桑田
-设计原则-
Design Principle
在这样一处场地构建儿童游乐公园,我们梳理出三条设计原则:
To construct a children's play park at such a site, we sorted out three design principles:
01.与山麓地形重新建立链接。
01. Re-establish a connection with the foothills.
我们可以在现场已有的缓坡上放置一些更加大型的、与猇亭有关联的城市主题器械,但却失去了与这片山麓地重新建立链接的机会。如果我们面对的是20年前甚至30年前的山坳地空间,一定不会简单的放置一个程式化的器械去解决问题,毕竟彼时山麓带的脊线与坳线犬牙交错,空间丰富多变。在这样的空间里,对孩子而言,丢块木头、落置滑梯、加上爬网,都会特别有趣。所以我们想与这片山麓地形重新建立链接,让孩子重新体会地形多样性变化带来的游乐快乐。
We were able to place some larger, urban-themed equipment related to the Xiaoting on the site's existing gentle slopes, but we lost the opportunity to reconnect with the foothills. If we are facing the col space of 20 or even 30 years ago, we will not simply place a stylized instrument to solve the problem, after all, the ridge line and the col line in the foothill zone at that time were staggered, and the space was rich and changeable. In such a space, it can be especially interesting for children to throw a piece of wood, drop a slide, and climb a net. Therefore, we want to reconnect with this foothill terrain and let children re-experience the joy of play brought by the diversity of the terrain.
△与山麓地形重新建立链接
02.给城市一个有着无限探索可能性的嬉戏空间。
02. Give the city a playful space with endless possibilities for exploration.
在明确了这里是以山麓地形为底色的游乐场所,我们还要思考:在这里我们将构建一个什么样游乐内容的场所。如果是以动力游乐器械为主,受造价、管理运营和建设规模所限都不合适,无动力器械自然是与山麓地形更易融合更为合适。我们希望这里是一个有着无限探索可能性的以爬网为核心玩法的无动力游乐场地。需要有更多种组合探索的可能性;成年人、大孩子、小孩子、小小孩子都可以在这里找到玩乐的内容;最重要的是,所有人都可以玩得意犹未尽流连忘返。
After making it clear that this is a playground with the foothills as the background, we also need to think about what kind of playground content we will build here. If it is mainly powered amusement equipment, it is not suitable due to the limitations of cost, management and operation and construction scale, and it is more suitable for non-powered equipment to be easier to integrate with the foothill terrain. We wanted this to be a non-powered playground with endless possibilities for exploration, with crawling as the core gameplay. There needs to be more possibilities for exploring in a variety of combinations; Adults, big kids, little kids, little kids can all find something to play with here; Best of all, there's something for everyone to enjoy.
△ 有着无限探索可能性的嬉戏空间
03. 构建独属于此地的场景主题。
03. Create a theme that is unique to this place.
如此一个有着独特场地基因的空间,应当拥有一个独一无二的场地超级符号。而作为未来猇亭最具影响力的公共空间,更会被期望拥有一些可以代表猇亭的符号。传说东汉末年,古时工匠于江边建亭,宜都太守张飞巡视来此,见亭柱上雕刻一物,似虎非虎,环眼怒睁,背展飞翼。张飞好奇问之何物,工匠答:此为怒虎也,称猇。于是,猇亭为名。可见猇亭一名,本身就独具画面感和符号感。
Such a space with unique venue genes should have a unique venue super symbol. As the most influential public space in the future, it is expected to have some symbols that can represent the Xiaoting. Legend has it that at the end of the Eastern Han Dynasty, the ancient craftsmen built a pavilion by the river, Yidu Taishou Zhang Fei inspected here, saw a thing carved on the pavilion pillar, like a tiger but not a tiger, the eyes were open angrily, and the back spread the wings. Zhang Fei was curious and asked what it was, and the craftsman replied: This is an angry tiger, called XIAO. So, the name of Xiaoting District . It can be seen that the Xiaoting itself has a unique sense of picture and symbol.
△ 构建独属于此地的场景主题“猇”
-设计策略-
Design Strategy
01.如何与山重新建立联系? ——山麓线的缝合
01. How do you reconnect with the mountain? - Stitching of the foothill line
几经改变的山麓地形,早已找不到当年多变自然的痕迹,所以这里的山麓线只能人为缝合无法彻底回归。我们希望能在这里人为的重新构建山麓线的丰富性,让游乐场地如同从山岭中自然长出一般,以丰富的地形起伏、空间开合、软硬交融来承载游乐空间。于是延续自山丘的山脊线,如从山林中走出的上古神兽一般,带着千万年不息之势继续盘亘在场地空间,成为游乐场中独特的丘林山谷。
The foothill terrain that has changed several times has long since lost traces of the changeable nature of the past, so the foothill line here can only be artificially stitched and cannot be completely returned. We hope to artificially reconstruct the richness of the foothill line here, so that the playground seems to grow naturally from the mountains, and carries the play space with rich terrain undulations, space opening and closing, and soft and hard integration. As a result, the ridgeline that continues from the hills, like an ancient beast that came out of the mountain forest, continues to hover in the space of the site with an unending trend for thousands of years, becoming a unique hilly valley in the playground.
02.如何构建一个可以无限游乐的嬉戏空间? ——山麓无限探险环的构建
02. How to build a playspace where you can play infinitely? ——The construction of the infinite exploration ring in the foothills
为了让缝合后的山麓带更为有趣,我们在比山坳最低处高4米的净空位置构造了一个水滴形态的山麓环,一个把自然山脊、人造山脊在4米高空串联的山脊环,一个可以把所有游乐内容串联的山脊环。在这个环的作用下,整个游乐空间成为了一个立体空间,而游乐动线在立体空间中被打乱穿插扭曲,无论什么年龄的使用者都可以在探索中迷失时间,它是在山麓间某种意义上的无限探险环。
In order to make the stitched foothill zone more interesting, we constructed a foothill ring in the shape of a water drop at a clearance position 4 meters higher than the lowest part of the col, a ridge ring that connects natural ridges and artificial ridges at an altitude of 4 meters, and a ridge ring that can connect all the amusement content in series. Under the effect of this ring, the entire amusement space has become a three-dimensional space, and the amusement line is disrupted and distorted in the three-dimensional space, and users of any age can lose time in exploration, which is an infinite adventure ring in a sense in the foothills.
03.给场地赋予一个什么样的场景主题? ——“猇”
03. What kind of scene theme should be given to the venue? - "Xiao"
猇,为啸,虎啸之意;猇,为上古神兽禺猇,其身如虎,背展飞翼。如果猇从山林踏着薄雾而出,来到此地,也必然是虎虎 生威、虎笑山麓、充满生机甚至有点可爱萌萌哒。我们构建了一个“猇”主题的乐园,禺猇来到这里也会因为孩子的可爱化成有趣的滑梯,变成丘林山谷的独特肌理、化身这个场地的游乐符号。
XIAO, for the roar, the meaning of the tiger's roar; It is an ancient mythical beast, with a body like a tiger and wings spread on its back. If Xiao come out of the mist from the mountains and forests and come here, it must be full of vitality and even a little cute and cute. We have built a "Xiao" theme park, and Xiao will also turn into an interesting slide because of the cuteness of children, become a unique texture of the hill valley, and become an amusement symbol of this venue.
-空间构成-
Space Design
整个场地可以用千层饼图解构为四个层次:自下而上分别是丘陵山麓地形、禹猇主题图案、山麓无限探险环、十六种游乐器械。
The entire site can be deconstructed into four levels using a thousand layer pie chart: from bottom to top, there are hilly and foothill terrain, Xiao themed patterns, foothill infinite exploration ring, and sixteen types of amusement equipment.
△场地千层饼图
第一层,丘陵山麓地形
The first layer, hilly foothill terrain
如策略所述,将早已截断的山脊线重新延伸回场地内部,重新构成场地内的山丘、平原、山地、山脊、山坳、丘陵,这些复杂多变的地形为游乐场地的构建搭建了具备内容多样性的基础。原场地本身就带有分水线的的集水功能,我们利用地形重新梳理自然山地边缘将山水绕场地汇集,最后流入六泉湖。
As described in the strategy, the long-cut ridgeline is extended back into the site, and the hills, plains, mountains, ridges, cols, and hills within the site are reconstructed, and these complex and varied terrains provide a diverse foundation for the construction of the playground. The original site itself has the function of collecting water as a watershed, and we use the topography to reorganize the natural mountain edge to collect the mountain water around the site, and finally flow into Liuquan Lake.
△ 丘陵山麓湖畔间的儿童活动场所
△ 山脊线重新延伸回场地内部
△ 地形多样性重构之后的活动空间
△ 山麓湖畔的六泉湖儿童乐园
第二层,禹猇主题图案
The second layer, the theme pattern of Xiao
上古禹猇的色彩,谁也没见过,但既然是带着翅膀老虎,那就让我们扯上猇纹做大地,让猇纹成为山地丘陵的独特表皮色,于是丘陵山麓的地形有了游乐的氛围。
No one has ever seen the color of the ancient Xiao, but since it is a tiger with wings, let's pull the pattern to make the earth, so that the pattern becomes the unique skin color of the mountains and hills, so the terrain of the hills and foothills has a playful atmosphere.
△ 独属于此地的禹猇纹
△ 禹猇纹不仅在山丘上还在爬网上
△ 形成了独特的场地肌理
△ 禹猇纹覆盖下的人造丘陵在夕阳下有着独特的神秘感
△ 丘陵地形的游乐场所覆盖上猇的图案
第三层,山麓无限探险环
The third layer, the foothills of the infinite adventure ring
山麓无限探险环是个水滴形态的半网环。它不仅仅是个简单的环线,更串联了六大水滴平台,并承载了十六种游乐器械。每个水滴平台都具有垂直上下的功能,虎穴吊网、山顶环地与蹦网长环之间还有山涧爬网动线相连,山上的水滴平台与山麓无限探险环隔空相望。无限可能的动线方式让孩子可以在这里找到无穷无尽种组合游乐方式。
The Foothill Infinite Adventure Ring is a semi-web ring in the form of a water droplet. It is not only a simple loop, but also connects six water drop platforms in series and carries 16 kinds of amusement equipment. Each water drop platform has the function of vertical up and down, the tiger's den hanging net, the mountain top ring and the long ring of the jumping net are connected by the mountain stream climbing net moving line, and the water drop platform on the mountain and the infinite exploration ring at the foot of the mountain face each other in the air. The endless possibilities allow children to find endless combinations of ways to play.
△ 水滴状的山麓无限探险环
△ 探险环串联了水滴平台
△ 形成了无限游戏空间
△ 比场地高4米的探险环让空间更为多元
△ 山麓间的垂直爬网让孩子有无穷的探索乐趣
第四层,十六种游乐器械,无数种游乐方式
The fourth layer, there are sixteen kinds of amusement equipment and countless ways to play
以探险环和山丘地形为场地基底,有机融合了包括山涧爬网、垂直爬网、旋转楼梯、拓展云步、虎猇滑梯、虎虎蹦床、水滴座椅、山峰滑梯、水滴滑梯、山顶爬网、山坳沙坑、虎穴吊网、虎尾巴传声筒、廊下秋千、旋转爪爪、大冒险滑梯等十六种游乐器械。器械的数量是有限的,但充满创造力的孩子可以在山丘、冒险环、器械之间开发出无数种游乐方式。
Based on the adventure ring and hilly terrain, it organically integrates 16 kinds of amusement equipment, including mountain stream crawling nets, vertical climbing nets, spiral staircases, expanding cloud steps, tiger slides, tiger trampolines, water drop seats, mountain peak slides, water drop slides, mountain top climbing nets, mountain col sand pits, tiger's den hanging nets, tiger tail microphones, swings under the corridor, rotating claws and claws, and big adventure slides. There is a limit to the number of machines, but creative kids can develop countless ways to play on hills, adventure rings, and machines.
△ 每个孩子都能在这里找到自己喜欢的游乐方式
△ 横向钻网
△ 链接爬网的丘陵本身也是有趣的攀爬空间
△ 变成滑梯的虎猇是刚从山里出来的萌仔
△ 谁不喜欢在丘陵间攀着秋千做一回皮猴
△ 虎虎吊网里有着无穷的乐趣
△ 快到只剩下残影
△ 丘陵间也是追逐躲藏的好地方
△ 山坳间的沙坑连上了两个滑梯
△ 大冒险滑梯是大孩子最喜欢去的地方
△ 大冒险滑梯是大孩子最喜欢去的地方
△ 蹬着25度的坡一口气从探险环冲下来也很刺激
△ 垂直爬网
△ 水滴平台间的钻网,可以不走寻常路爬一爬
△ 编织爬网地形间玩耍嬉戏
-设计落地-
Construction
游乐场地顺应山势地形,依山而建。“猇从山林踏着薄雾而出”中老虎飞奔下山姿态的构建,需要大量的土方填充猇虎背部原本被破坏的山麓地形。通过场地内基础开挖的土方和原场地滑草区域的弃土恰好实现了土方的平衡,还原了原本被破坏的山麓线。立体的山麓无限探险环做为核心的游乐体验空间,场地地形、构筑结构、游乐器械在高程上与之自然融合。设计过程中利用多种软件工具推敲、优化,实现了场地模型的精细化设计。
The playground follows the terrain of the mountain and is built against the mountain. The construction of the tiger's posture of rushing down the mountain in "Xiao Riding on the Mist from the Mountain Forest" requires a large amount of earthwork to fill the foothill terrain on the tiger's back, which was originally destroyed. The balance of the earthwork was achieved through the excavation of the foundation in the site and the spoil in the grass skiing area of the original site, and the original damaged foothill line was restored. The three-dimensional foothill infinite adventure ring is used as the core amusement experience space, and the site topography, construction structure, and amusement equipment are naturally integrated with it in elevation. In the design process, a variety of software tools are used to scrutinize and optimize the site model, and the refined design of the site model is realized.
△ 3D打印模型推敲场地地形
EPDM场地配色
EPDM venue color
场地配色源于对“上古禹猇”图案肌理的提炼,在设计确定好图案配色由五种原色构成后,采用EPDM骨料混合进行配比实验,反复观察不同配比下的样品颜色,样品体现质感的同时,始终不得偏离设计原色。筛选确定设计样品后,现场进行小范围制作打样,进一步确认外观质感、颜色、色彩对比度、平整度、硬度、防滑性等指标。
The color matching of the site originates from the refinement of the texture of the "ancient Xiao" pattern, after the design determines that the pattern color is composed of five primary colors, the EPDM aggregate is mixed for the ratio experiment, and the sample color under different proportions is repeatedly observed. After screening and determining the design samples, a small range of proofing is carried out on site to further confirm the appearance texture, color, color contrast, flatness, hardness, slip resistance and other indicators.
△ EPDM场地配色平面图
△ EPDM骨料颗粒配比
山麓无限探险环
Foothills Infinite Adventure Ring
探险环地处山麓,项目地原为水体,随着六泉湖整体开发建设,项目区域回填大量土方,结合地勘情况看,地质稳定性差,需换填垫层进行地基处理,基础形式最终也采用柱下筏板基础形式,探险环主体采用钢结构进行设计,结构主体外露,白色氟碳漆作为探险环的外饰面主色调。
The adventure ring is located at the foot of the mountain, and the project site was originally a water body.With the overall development and construction of Liuquan Lake, a large amount of earthwork has been backfilled in the project area,Combined with the geological exploration situation, the geological stability is poor, and the cushion needs to be replaced for foundation treatment, and the foundation form is finally in the form of raft foundation under the column.The main body of the expedition ring is designed with a steel structure, the main body of the structure is exposed, and white fluorocarbon paint is used as the main color of the exterior finish of the expedition ring.
△ 山麓无限探险环深化设计图
△ 山麓无限探险环施工过程
虎猇滑梯
Tiger Slide
虎猇形态采用的是大小不一的三角形面域进行组合,即抽象化的对虎猇具象实体形态进行塑造,同时也尽量避免了双曲面的制作与加工难度。每块三角形钢板都需要精致编号,无缝焊接,每一块钢板都代表着虎猇独一无二的躯体部位,利用老虎的内部腔体以及虎爪的串联构建的滑梯,全长约11米,高差3.9米。
The shape of the tiger is composed of triangular surfaces of different sizes, that is, the abstract shape of the concrete entity of the tiger is shaped, and the difficulty of making and processing the hyperboloid surface is also avoided as much as possible. Each triangular steel plate needs to be delicately numbered and seamlessly welded, and each steel plate represents a unique body part of the tiger, using the tiger's internal cavity and the tandem of the tiger's claws to build a slide, with a total length of about 11 meters and a height difference of 3.9 meters.
△ 虎猇滑梯拆解编号图
△ 虎猇滑梯钢板开模图
△ 虎猇滑梯HASA工厂制作过程
-写在最后-
Afterword
很高兴这次有机会能在山湖交汇的山麓湖畔做这样的充满挑战性的游乐项目,我们试图在设计里回应这块场地独一无二的地形特质,并利用这一特质重新赋予游乐场除器械之外的多样性。这种多样性来自于场地本身的“高低曲折”,而后的一系列构建无论是山麓无限探险环的构建还是禹猇主题的加入,都正应了计成在园冶中所记述的“随势生机”。一切都归于情理之中又好似落入意料之外的给这条山麓、这片湖畔、这座城市一个欢乐的场地。
We are delighted to have the opportunity to do such a challenging play on the shores of the foothills where the mountains and lakes meet, and we tried to respond to the unique topography of the site in the design, and use this to re-give the playground more diversity than just the equipment. This diversity comes from the "high and low twists" of the site itself, and then a series of constructions, whether it is the construction of the infinite adventure ring of the foothills or the addition of the theme of Xiao, all respond to the "vitality with the situation" described in Ji Cheng's Yuanye. Everything is reasonable, and it seems to have fallen into the unexpected, giving this foothill, this lakeside, and this city a happy venue.
△ 平面图
△ 剖面图
项目档案
项目名称:六泉湖儿童乐园
项目地点:湖北宜昌
设计时间:2024年1月-2024年4月
建成时间:2024年7月
设计面积:约15000平方米
建设单位:宜昌市金猇城发集团
施工单位:湖北广盛建设集团
景观设计:HID翰地景观
设计团队:吴昊、张璐、何玉江、尚煜坤、沈华枢、徐晓振、郑诗宇、陈影、杨彬彬、蔡佩其、高跃雯
游乐器械深化与制作:HASA广盛翰地装置艺术
项目摄影:IMA岸木摄影
更新日期:2024-09-10 16:44:05
非常感谢 HID翰地景观 带来的精彩项目, 查阅更多