在项目开始时,客户仅告知拉面店的名称为“Kaishin No Ichigeki”,其余部分则由团队自由发挥。“Kaishin No Ichigeki”是一个著名的老式 RPG 游戏的标志性短语(会心の一撃:即会心一击),让人回忆起曾经的老式电子游戏。
At the beginning of the project, the client told us the name of the Ramen shop, "Kaishin No Ichigeki" and we were free to design the rest. "Kaishin No Ichigeki" is a signature phrase from a famous old RPG that brings to mind nostalgic video games for everyone.
项目的灵感来自于那些用像素绘制、低分辨率、拥有独特怪物体系的早期电子游戏。团队在从游戏中汲取灵感的同时,又要避免过于幼稚的设计氛围,因此在一定程度上采用了抽象设计
The design was inspired by those early video games which are drawn with dots, low-resolution, and uniquely familiar. While taking inspiration from games, not to be too a childish game atmosphere, designed abstractly to some extent.
建造这间餐厅所使用的材料很普通,也很便宜,例如白色瓷砖、木材、水泥和地毯。空间的灵感来自电子游戏,听起来似乎也是陈词滥调。然而,正是这些普通材料的组合形式,使空间变得独一无二。
The materials used in this restaurant are commonplace and inexpensive such as white ceramic tile, wood, cement, and carpet tiles. It may also sound cliché to say that the space is inspired by video games. However, the combination and the forms of these ordinary materials make the space unique that can only be found here.
▽柜台区域
细节上,墙壁上覆盖着波浪状的拉面图案,灰色砂浆上铺有白色瓷砖。面条图案的距离越远越容易辨认,但会使条纹图案的印象更加强烈,所以采用了像素格这样带有破碎感且不太容易辨认的图案。
Specifically, The walls are covered with a wavy noodle-like pattern with white tiles on gray mortar. The noodle pattern would be more recognizable if they have spaced farther apart, but the stripe impression would be stronger, so something like a checkered pattern that is a bit broken up and not quite recognizable was applied.
▽带有强烈像素风格的空间
The Japanese word "つけめん"("Tsukemen" is dipping noodles, which are the signature of this shop) on the signboard is made up of cubes, which are like 3D development of pixel art. It is just cubes of wood stacked and painted yellow, but by considering the sign as a three-dimensional form, it clearly represents the design concept and catches the attention of passersby.
客户不希望桌面上过多的调味品带来杂乱的感受,要求团队进行一些设计以隐藏调味瓶,例如抽屉。团队的解决方案是为这些调味瓶设计了一个像素风格的底座,可以在同等空间内放置更多的瓶子,并且将作为游戏中可被探索到的物品一样进行摆放,相比隐藏在抽屉中获得了更好的效果。
The client wanted to avoid many condiments making the tabletop mess and asked us to design something to keep them hidden, a drawer, for example. We thought it would be better if each condiment, was like an item, you can get in a game, so we designed the condiment pedestal so that putting more condiments makes the interior better rather than hiding.
▽像素风格的底座很好地安置了调味瓶
团体座位区的设计看起来像一座游戏城堡,并设有一面矮墙以防止孩子跌倒,营造出一种私密空间的氛围。墙面的木材和瓷砖、地板上的地毯,最普通的材料,通过组合和造型使其变得独特。原有的圆腿座椅似乎与这个由方形和直线构成的室内空间格格不入,但设计师坚信,一点出格的设计比完全相同的空间元素更友好。
The seating area for groups was designed to look like a game castle, with a low wall to prevent children from falling and to create a bit of a private room feel. The wood and ceramic tile tops, and the carpet tiles on the floor, these materials are ordinary, but look unique with the combination and forms. The ready-made round legs of chairs are foreign to the interior composed only of squares and straight lines, but such a little design noise makes the space friendlier than adherence to the design concept.
▽团体座位区
在确定了以游戏为灵感的设计大方向后,团队进行了详细设计研究的积累,使每个元素可以在最大程度上呈现出吸引力,从而在空间中营造出独特的氛围。
After the major direction of the design inspired by games was decided, the accumulation of detailed design studies to what extent each element could be presented attractively created a unique atmosphere in the space.
▽夜景
▽平面图
▽立面图
▽标牌设计
Project name:Ramen In The Video Game World
Location:3-3-22 Ikehara, Okinawa-shi, Okinawa-ken, Japan
Architect:Joe Chikamori/07BEACH
https://www.instagram.com/architecture_studio_07beach/
https://www.facebook.com/07beach/
https://zero7beach.blogspot.com/
Contractor:Ikehara Kensetsu
Construction type/structure:Renovation/steel
floor area:76.6 sq.m.
Designing period:Oct.2021 - Feb.2022
Construction period:Jan.2022 - Apr.2022
Photographs:Yoshiaki Ida
https://www.instagram.com/alien_dandp/
https://aliendp.com/
更新日期:2022-07-04 17:29:34
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